Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Thaddeus Crews e2b4246929
Merge pull request #123644 from NoNormalDev/i_like_it_in_my_language
Fix/Improve auto-translation of `EditorFeatureProfileManager`
2026-09-21 10:02:04 -05:00
.github Fix contributing docs links after site nav refactor. 2026-09-15 12:23:20 +02:00
core Merge pull request #123531 from Ivorforce/type-validator-no-copies 2026-09-21 10:02:03 -05:00
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editor Merge pull request #123644 from NoNormalDev/i_like_it_in_my_language 2026-09-21 10:02:04 -05:00
main OpenXR: Add support for Foveated Inset 2026-09-11 14:49:03 +10:00
misc Style: Integrate pyupgrade into Ruff linter 2026-09-21 09:56:30 -05:00
modules Merge pull request #123531 from Ivorforce/type-validator-no-copies 2026-09-21 10:02:03 -05:00
platform Style: Integrate pyupgrade into Ruff linter 2026-09-21 09:56:30 -05:00
scene Merge pull request #111455 from Calinou/add-theme-audio-items 2026-09-21 10:01:53 -05:00
servers Merge pull request #112178 from Calinou/fix-reflection-sky-color 2026-09-21 10:01:54 -05:00
tests Add theme sound items and playback on common UI events 2026-09-20 21:12:56 +02:00
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.clangd Style: Add clang-tidy rule readability-identifier-naming 2026-07-13 12:52:03 -05:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
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.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore CI: Replace pre-commit with prek 2026-05-01 13:43:49 -05:00
.mailmap Update AUTHORS and DONORS list 2026-08-17 13:37:45 +02:00
.pre-commit-config.yaml web: Update lint deps, fix docs, apply HTML style 2026-09-08 15:12:36 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2026-08-17 13:37:45 +02:00
CHANGELOG.md Add changelog for Godot 4.7 2026-06-17 13:33:00 -05:00
CONTRIBUTING.md Fix contributing docs links after site nav refactor. 2026-09-15 12:23:20 +02:00
COPYRIGHT.txt manifold: Update to 3.5.2 2026-09-02 22:12:15 +02:00
DONORS.md Update AUTHORS and DONORS list 2026-08-17 13:37:45 +02:00
gles3_builders.py Add directional lightmap specular light 2026-08-20 12:04:11 +03:00
glsl_builders.py Fix RD header generation for raytracing shaders. 2026-04-01 20:14:17 +03:00
LICENSE.txt One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
methods.py Style: Integrate pyupgrade into Ruff linter 2026-09-21 09:56:30 -05:00
platform_methods.py Style: Integrate pyupgrade into Ruff linter 2026-09-21 09:56:30 -05:00
pyproject.toml Style: Integrate pyupgrade into Ruff linter 2026-09-21 09:56:30 -05:00
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SConstruct Style: Integrate pyupgrade into Ruff linter 2026-09-21 09:56:30 -05:00
scu_builders.py Style: Integrate pyupgrade into Ruff linter 2026-09-21 09:56:30 -05:00
version.py Bump version to 4.8-dev 2026-06-18 09:48:07 -05:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as the Asset Store.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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