Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Rémi Verschelde b0c1084a10
Merge pull request #117748 from bruvzg/win_tr
[Windows] Fix invalid transient window getting stuck in infinite loop.
2026-03-23 12:58:32 +01:00
.github CI: Implement clangd-tidy as GitHub Action 2026-03-20 09:16:38 -05:00
core CI: Implement clangd-tidy as GitHub Action 2026-03-20 09:16:38 -05:00
doc Merge pull request #117709 from Calinou/doc-logger-link-tutorial 2026-03-23 12:58:21 +01:00
drivers Merge pull request #117744 from stuartcarnie/issue_117693_metal_crash 2026-03-23 12:58:29 +01:00
editor Merge pull request #117659 from Rindbee/fix-edit-menu-item 2026-03-23 12:58:12 +01:00
main Style: Apply clang-format grouping rules 2026-03-17 20:11:01 +01:00
misc Merge pull request #117149 from bruvzg/hb_colr 2026-03-18 11:43:25 -05:00
modules CI: Implement clangd-tidy as GitHub Action 2026-03-20 09:16:38 -05:00
platform [Windows] Fix invalid transient window getting stuck in infinite loop. 2026-03-23 10:25:00 +02:00
scene Merge pull request #117655 from pkowal1982/frame_duration 2026-03-23 12:58:09 +01:00
servers Merge pull request #115108 from stuartcarnie/simplify_cluster_builder 2026-03-23 12:57:48 +01:00
tests Make memnew(RefCounted) return Ref, to force callers to take ownership of it through a reference. 2026-03-18 20:34:08 +01:00
thirdparty Merge pull request #117149 from bruvzg/hb_colr 2026-03-18 11:43:25 -05:00
.clang-format Style: Tweak ordering of thirdparty includes with angle brackets 2026-03-18 10:41:59 +01:00
.clang-tidy Style: Forbid alternative operators via clang tidy 2026-02-26 18:47:38 +01:00
.clangd Misc includes or modernize fixes found via clangd-tidy 2026-03-16 21:38:26 +01:00
.editorconfig Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
.git-blame-ignore-revs Add DisplayServerEnums commit to the git blame ignore list 2026-03-03 12:48:02 +01:00
.gitattributes Preserve CRLF line terminators for MSVS project template 2025-05-12 13:24:23 +02:00
.gitignore gitignore: Ignore GNU patch .orig and .rej backup files 2025-12-17 12:54:56 +01:00
.mailmap Update AUTHORS and DONORS list 2026-01-14 00:18:18 +01:00
.pre-commit-config.yaml CI: Add #include validation hook 2026-03-18 10:41:59 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2026-01-14 00:18:18 +01:00
CHANGELOG.md Add changelog for Godot 4.6 2026-01-25 11:39:36 +01:00
CONTRIBUTING.md Fix links for code style / hooks. 2026-02-26 11:24:40 +01:00
COPYRIGHT.txt Metal: Refactor for future Metal 4, switch to C++; fix dynamic uniforms 2026-02-06 07:07:10 +11:00
DONORS.md Update DONORS list 2026-01-25 09:59:40 +01:00
gles3_builders.py raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
glsl_builders.py raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
icon.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
icon_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
icon_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LICENSE.txt
logo.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
LOGO_LICENSE.txt Cleanup various repository documentation files 2023-10-10 13:58:13 +02:00
logo_outlined.png Optimize PNG assets 2025-09-22 20:33:16 +02:00
logo_outlined.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
methods.py CI: Enable Ruff preview options; bump version 2026-02-05 12:20:10 -06:00
platform_methods.py [iOS/visionOS] Do not include wrong platform libs when using generate_bundle. 2026-03-18 13:08:07 +02:00
pyproject.toml SCons: Bump minimum Python version (3.8 → 3.9) 2026-02-20 13:22:11 -06:00
README.md README: Minor tweaks and remove broken badge 2026-01-14 20:51:37 +01:00
SConstruct Remove AccessKit dynamic wrappers, add download script and build warning if libs are missing. 2026-03-11 14:52:38 +02:00
scu_builders.py SCU - update to accelerate new folders 2026-03-17 08:55:36 +00:00
version.py Bump version to 4.7-dev 2026-01-26 17:40:46 +01:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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