move random initialization to primitives

This commit is contained in:
Daan Leijen 2023-03-15 12:40:18 -07:00
parent 9b110090b2
commit 973268bf1e
5 changed files with 150 additions and 159 deletions

View file

@ -6,7 +6,7 @@ terms of the MIT license. A copy of the license can be found in the file
-----------------------------------------------------------------------------*/
#ifndef _DEFAULT_SOURCE
#define _DEFAULT_SOURCE // ensure mmap flags are defined
#define _DEFAULT_SOURCE // ensure mmap flags and syscall are defined
#endif
#if defined(__sun)
@ -661,3 +661,91 @@ bool _mi_prim_getenv(const char* name, char* result, size_t result_size) {
return true;
}
#endif // !MI_USE_ENVIRON
//----------------------------------------------------------------
// Random
//----------------------------------------------------------------
#if defined(__APPLE__)
#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_10) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_10
#include <CommonCrypto/CommonCryptoError.h>
#include <CommonCrypto/CommonRandom.h>
#endif
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
#if defined(MAC_OS_X_VERSION_10_15) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_15
// We prefere CCRandomGenerateBytes as it returns an error code while arc4random_buf
// may fail silently on macOS. See PR #390, and <https://opensource.apple.com/source/Libc/Libc-1439.40.11/gen/FreeBSD/arc4random.c.auto.html>
return (CCRandomGenerateBytes(buf, buf_len) == kCCSuccess);
#else
// fall back on older macOS
arc4random_buf(buf, buf_len);
return true;
#endif
}
#elif defined(__ANDROID__) || defined(__DragonFly__) || \
defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || \
defined(__sun)
#include <stdlib.h>
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
arc4random_buf(buf, buf_len);
return true;
}
#elif defined(__linux__) || defined(__HAIKU__)
#if defined(__linux__)
#include <sys/syscall.h>
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
// Modern Linux provides `getrandom` but different distributions either use `sys/random.h` or `linux/random.h`
// and for the latter the actual `getrandom` call is not always defined.
// (see <https://stackoverflow.com/questions/45237324/why-doesnt-getrandom-compile>)
// We therefore use a syscall directly and fall back dynamically to /dev/urandom when needed.
#ifdef SYS_getrandom
#ifndef GRND_NONBLOCK
#define GRND_NONBLOCK (1)
#endif
static _Atomic(uintptr_t) no_getrandom; // = 0
if (mi_atomic_load_acquire(&no_getrandom)==0) {
ssize_t ret = syscall(SYS_getrandom, buf, buf_len, GRND_NONBLOCK);
if (ret >= 0) return (buf_len == (size_t)ret);
if (errno != ENOSYS) return false;
mi_atomic_store_release(&no_getrandom, 1UL); // don't call again, and fall back to /dev/urandom
}
#endif
int flags = O_RDONLY;
#if defined(O_CLOEXEC)
flags |= O_CLOEXEC;
#endif
int fd = open("/dev/urandom", flags, 0);
if (fd < 0) return false;
size_t count = 0;
while(count < buf_len) {
ssize_t ret = read(fd, (char*)buf + count, buf_len - count);
if (ret<=0) {
if (errno!=EAGAIN && errno!=EINTR) break;
}
else {
count += ret;
}
}
close(fd);
return (count==buf_len);
}
#else
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
return false;
}
#endif

View file

@ -233,4 +233,13 @@ bool _mi_prim_getenv(const char* name, char* result, size_t result_size) {
if (s == NULL || _mi_strnlen(s,result_size) >= result_size) return false;
_mi_strlcpy(result, s, result_size);
return true;
}
}
//----------------------------------------------------------------
// Random
//----------------------------------------------------------------
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
return false;
}

View file

@ -506,3 +506,45 @@ bool _mi_prim_getenv(const char* name, char* result, size_t result_size) {
size_t len = GetEnvironmentVariableA(name, result, (DWORD)result_size);
return (len > 0 && len < result_size);
}
//----------------------------------------------------------------
// Random
//----------------------------------------------------------------
#if defined(MI_USE_RTLGENRANDOM) // || defined(__cplusplus)
// We prefer to use BCryptGenRandom instead of (the unofficial) RtlGenRandom but when using
// dynamic overriding, we observed it can raise an exception when compiled with C++, and
// sometimes deadlocks when also running under the VS debugger.
// In contrast, issue #623 implies that on Windows Server 2019 we need to use BCryptGenRandom.
// To be continued..
#pragma comment (lib,"advapi32.lib")
#define RtlGenRandom SystemFunction036
mi_decl_externc BOOLEAN NTAPI RtlGenRandom(PVOID RandomBuffer, ULONG RandomBufferLength);
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
return (RtlGenRandom(buf, (ULONG)buf_len) != 0);
}
#else
#ifndef BCRYPT_USE_SYSTEM_PREFERRED_RNG
#define BCRYPT_USE_SYSTEM_PREFERRED_RNG 0x00000002
#endif
typedef LONG (NTAPI *PBCryptGenRandom)(HANDLE, PUCHAR, ULONG, ULONG);
static PBCryptGenRandom pBCryptGenRandom = NULL;
bool _mi_prim_random_buf(void* buf, size_t buf_len) {
if (pBCryptGenRandom == NULL) {
HINSTANCE hDll = LoadLibrary(TEXT("bcrypt.dll"));
if (hDll != NULL) {
pBCryptGenRandom = (PBCryptGenRandom)(void (*)(void))GetProcAddress(hDll, "BCryptGenRandom");
}
if (pBCryptGenRandom == NULL) return false;
}
return (pBCryptGenRandom(NULL, (PUCHAR)buf, (ULONG)buf_len, BCRYPT_USE_SYSTEM_PREFERRED_RNG) >= 0);
}
#endif // MI_USE_RTLGENRANDOM

View file

@ -72,6 +72,10 @@ void _mi_prim_out_stderr( const char* msg );
bool _mi_prim_getenv(const char* name, char* result, size_t result_size);
// Fill a buffer with strong randomness; return `false` on error or if
// there is no strong randomization available.
bool _mi_prim_random_buf(void* buf, size_t buf_len);
//-------------------------------------------------------------------
// Thread id
//

View file

@ -4,14 +4,10 @@ This is free software; you can redistribute it and/or modify it under the
terms of the MIT license. A copy of the license can be found in the file
"LICENSE" at the root of this distribution.
-----------------------------------------------------------------------------*/
#ifndef _DEFAULT_SOURCE
#define _DEFAULT_SOURCE // for syscall() on Linux
#endif
#include "mimalloc.h"
#include "mimalloc-internal.h"
#include <string.h> // memset
#include "prim/prim.h" // _mi_prim_random_buf
#include <string.h> // memset
/* ----------------------------------------------------------------------------
We use our own PRNG to keep predictable performance of random number generation
@ -158,161 +154,13 @@ uintptr_t _mi_random_next(mi_random_ctx_t* ctx) {
/* ----------------------------------------------------------------------------
To initialize a fresh random context we rely on the OS:
- Windows : BCryptGenRandom (or RtlGenRandom)
- macOS : CCRandomGenerateBytes, arc4random_buf
- bsd,wasi : arc4random_buf
- Linux : getrandom,/dev/urandom
To initialize a fresh random context.
If we cannot get good randomness, we fall back to weak randomness based on a timer and ASLR.
-----------------------------------------------------------------------------*/
#if defined(_WIN32)
#include <windows.h>
#if defined(MI_USE_RTLGENRANDOM) // || defined(__cplusplus)
// We prefer to use BCryptGenRandom instead of (the unofficial) RtlGenRandom but when using
// dynamic overriding, we observed it can raise an exception when compiled with C++, and
// sometimes deadlocks when also running under the VS debugger.
// In contrast, issue #623 implies that on Windows Server 2019 we need to use BCryptGenRandom.
// To be continued..
#pragma comment (lib,"advapi32.lib")
#define RtlGenRandom SystemFunction036
#ifdef __cplusplus
extern "C" {
#endif
BOOLEAN NTAPI RtlGenRandom(PVOID RandomBuffer, ULONG RandomBufferLength);
#ifdef __cplusplus
}
#endif
static bool os_random_buf(void* buf, size_t buf_len) {
return (RtlGenRandom(buf, (ULONG)buf_len) != 0);
}
#else
#ifndef BCRYPT_USE_SYSTEM_PREFERRED_RNG
#define BCRYPT_USE_SYSTEM_PREFERRED_RNG 0x00000002
#endif
typedef LONG (NTAPI *PBCryptGenRandom)(HANDLE, PUCHAR, ULONG, ULONG);
static PBCryptGenRandom pBCryptGenRandom = NULL;
static bool os_random_buf(void* buf, size_t buf_len) {
if (pBCryptGenRandom == NULL) {
HINSTANCE hDll = LoadLibrary(TEXT("bcrypt.dll"));
if (hDll != NULL) {
pBCryptGenRandom = (PBCryptGenRandom)(void (*)(void))GetProcAddress(hDll, "BCryptGenRandom");
}
}
if (pBCryptGenRandom == NULL) {
return false;
}
else {
return (pBCryptGenRandom(NULL, (PUCHAR)buf, (ULONG)buf_len, BCRYPT_USE_SYSTEM_PREFERRED_RNG) >= 0);
}
}
#endif
#elif defined(__APPLE__)
#include <AvailabilityMacros.h>
#if defined(MAC_OS_X_VERSION_10_10) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_10
#include <CommonCrypto/CommonCryptoError.h>
#include <CommonCrypto/CommonRandom.h>
#endif
static bool os_random_buf(void* buf, size_t buf_len) {
#if defined(MAC_OS_X_VERSION_10_15) && MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_15
// We prefere CCRandomGenerateBytes as it returns an error code while arc4random_buf
// may fail silently on macOS. See PR #390, and <https://opensource.apple.com/source/Libc/Libc-1439.40.11/gen/FreeBSD/arc4random.c.auto.html>
return (CCRandomGenerateBytes(buf, buf_len) == kCCSuccess);
#else
// fall back on older macOS
arc4random_buf(buf, buf_len);
return true;
#endif
}
#elif defined(__ANDROID__) || defined(__DragonFly__) || \
defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || \
defined(__sun) // todo: what to use with __wasi__?
#include <stdlib.h>
static bool os_random_buf(void* buf, size_t buf_len) {
arc4random_buf(buf, buf_len);
return true;
}
#elif defined(__linux__) || defined(__HAIKU__)
#if defined(__linux__)
#include <sys/syscall.h>
#endif
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <errno.h>
static bool os_random_buf(void* buf, size_t buf_len) {
// Modern Linux provides `getrandom` but different distributions either use `sys/random.h` or `linux/random.h`
// and for the latter the actual `getrandom` call is not always defined.
// (see <https://stackoverflow.com/questions/45237324/why-doesnt-getrandom-compile>)
// We therefore use a syscall directly and fall back dynamically to /dev/urandom when needed.
#ifdef SYS_getrandom
#ifndef GRND_NONBLOCK
#define GRND_NONBLOCK (1)
#endif
static _Atomic(uintptr_t) no_getrandom; // = 0
if (mi_atomic_load_acquire(&no_getrandom)==0) {
ssize_t ret = syscall(SYS_getrandom, buf, buf_len, GRND_NONBLOCK);
if (ret >= 0) return (buf_len == (size_t)ret);
if (errno != ENOSYS) return false;
mi_atomic_store_release(&no_getrandom, 1UL); // don't call again, and fall back to /dev/urandom
}
#endif
int flags = O_RDONLY;
#if defined(O_CLOEXEC)
flags |= O_CLOEXEC;
#endif
int fd = open("/dev/urandom", flags, 0);
if (fd < 0) return false;
size_t count = 0;
while(count < buf_len) {
ssize_t ret = read(fd, (char*)buf + count, buf_len - count);
if (ret<=0) {
if (errno!=EAGAIN && errno!=EINTR) break;
}
else {
count += ret;
}
}
close(fd);
return (count==buf_len);
}
#else
static bool os_random_buf(void* buf, size_t buf_len) {
return false;
}
#endif
#if defined(_WIN32)
#include <windows.h>
#elif defined(__APPLE__)
#include <mach/mach_time.h>
#else
#include <time.h>
#endif
uintptr_t _mi_os_random_weak(uintptr_t extra_seed) {
uintptr_t x = (uintptr_t)&_mi_os_random_weak ^ extra_seed; // ASLR makes the address random
#if defined(_WIN32)
LARGE_INTEGER pcount;
QueryPerformanceCounter(&pcount);
x ^= (uintptr_t)(pcount.QuadPart);
#elif defined(__APPLE__)
x ^= (uintptr_t)mach_absolute_time();
#else
struct timespec time;
clock_gettime(CLOCK_MONOTONIC, &time);
x ^= (uintptr_t)time.tv_sec;
x ^= (uintptr_t)time.tv_nsec;
#endif
x ^= _mi_prim_clock_now();
// and do a few randomization steps
uintptr_t max = ((x ^ (x >> 17)) & 0x0F) + 1;
for (uintptr_t i = 0; i < max; i++) {
@ -324,7 +172,7 @@ uintptr_t _mi_os_random_weak(uintptr_t extra_seed) {
static void mi_random_init_ex(mi_random_ctx_t* ctx, bool use_weak) {
uint8_t key[32];
if (use_weak || !os_random_buf(key, sizeof(key))) {
if (use_weak || !_mi_prim_random_buf(key, sizeof(key))) {
// if we fail to get random data from the OS, we fall back to a
// weak random source based on the current time
#if !defined(__wasi__)