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@ -37,6 +37,6 @@ ensure the the DLL comes first in the import table of the final executable.
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We can in many cases though patch existing executables without any recompilation
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We can in many cases though patch existing executables without any recompilation
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if they are linked with the dynamic C runtime (`ucrtbase.dll`) -- just put the `mimalloc-override.dll`
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if they are linked with the dynamic C runtime (`ucrtbase.dll`) -- just put the `mimalloc-override.dll`
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into the import table (and put `mimalloc-redirect.dll` in the same folder)
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into the import table (and put `mimalloc-redirect.dll` in the same folder)
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Such patching can be done for example with [CFF Explorer](https://ntcore.com/?page_id=388)).
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Such patching can be done for example with [CFF Explorer](https://ntcore.com/?page_id=388).
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The `minject` program can also do this from the command line, use `minject --help` for options.
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The `minject` program can also do this from the command line, use `minject --help` for options.
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44
readme.md
44
readme.md
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@ -394,32 +394,44 @@ the [shell](https://stackoverflow.com/questions/43941322/dyld-insert-libraries-i
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### Dynamic Override on Windows
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### Dynamic Override on Windows
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<span id="override_on_windows">Overriding on Windows</span> is robust and has the
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<span id="override_on_windows">Dynamically overriding on mimalloc on Windows</span>
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particular advantage to be able to redirect all malloc/free calls that go through
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is robust and has the particular advantage to be able to redirect all malloc/free calls that go through
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the (dynamic) C runtime allocator, including those from other DLL's or libraries.
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the (dynamic) C runtime allocator, including those from other DLL's or libraries.
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As it intercepts all allocation calls on a low level, it can be used reliably
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on large programs that include other 3rd party components.
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There are four requirements to make the overriding work robustly:
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The overriding on Windows requires that you link your program explicitly with
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1. Use the C-runtime library as a DLL (using the `/MD` or `/MDd` switch).
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the mimalloc DLL and use the C-runtime library as a DLL (using the `/MD` or `/MDd` switch).
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Also, the `mimalloc-redirect.dll` (or `mimalloc-redirect32.dll`) must be put
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in the same folder as the main `mimalloc-override.dll` at runtime (as it is a dependency).
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The redirection DLL ensures that all calls to the C runtime malloc API get redirected to
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mimalloc (in `mimalloc-override.dll`).
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To ensure the mimalloc DLL is loaded at run-time it is easiest to insert some
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2. Link your program explicitly with `mimalloc-override.dll` library.
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call to the mimalloc API in the `main` function, like `mi_version()`
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To ensure the `mimalloc-override.dll` is loaded at run-time it is easiest to insert some
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(or use the `/INCLUDE:mi_version` switch on the linker). See the `mimalloc-override-test` project
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call to the mimalloc API in the `main` function, like `mi_version()`
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for an example on how to use this. For best performance on Windows with C++, it
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(or use the `/INCLUDE:mi_version` switch on the linker). See the `mimalloc-override-test` project
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for an example on how to use this.
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3. The `mimalloc-redirect.dll` (or `mimalloc-redirect32.dll`) must be put
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in the same folder as the main `mimalloc-override.dll` at runtime (as it is a dependency of that DLL).
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The redirection DLL ensures that all calls to the C runtime malloc API get redirected to
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mimalloc functions (which reside in `mimalloc-override.dll`).
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4. Ensure the `mimalloc-override.dll` comes as early as possible in the import
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list of the final executable (so it can intercept all potential allocations).
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For best performance on Windows with C++, it
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is also recommended to also override the `new`/`delete` operations (by including
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is also recommended to also override the `new`/`delete` operations (by including
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[`mimalloc-new-delete.h`](https://github.com/microsoft/mimalloc/blob/master/include/mimalloc-new-delete.h) a single(!) source file in your project).
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[`mimalloc-new-delete.h`](https://github.com/microsoft/mimalloc/blob/master/include/mimalloc-new-delete.h)
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a single(!) source file in your project).
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The environment variable `MIMALLOC_DISABLE_REDIRECT=1` can be used to disable dynamic
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The environment variable `MIMALLOC_DISABLE_REDIRECT=1` can be used to disable dynamic
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overriding at run-time. Use `MIMALLOC_VERBOSE=1` to check if mimalloc was successfully redirected.
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overriding at run-time. Use `MIMALLOC_VERBOSE=1` to check if mimalloc was successfully redirected.
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(Note: in principle, it is possible to even patch existing executables without any recompilation
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We cannot always re-link an executable with `mimalloc-override.dll`, and similarly, we cannot always
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ensure the the DLL comes first in the import table of the final executable.
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In many cases though we can patch existing executables without any recompilation
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if they are linked with the dynamic C runtime (`ucrtbase.dll`) -- just put the `mimalloc-override.dll`
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if they are linked with the dynamic C runtime (`ucrtbase.dll`) -- just put the `mimalloc-override.dll`
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into the import table (and put `mimalloc-redirect.dll` in the same folder)
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into the import table (and put `mimalloc-redirect.dll` in the same folder)
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Such patching can be done for example with [CFF Explorer](https://ntcore.com/?page_id=388)).
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Such patching can be done for example with [CFF Explorer](https://ntcore.com/?page_id=388) or
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the [`minject`](bin) program.
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## Static override
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## Static override
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