Fix std::shared_pointer calling free on provided heap pointers

This commit is contained in:
Teodor Spæren 2024-03-09 15:14:32 +01:00
parent 068dc014ec
commit 3d89f6388e
2 changed files with 69 additions and 1 deletions

View file

@ -46,6 +46,11 @@ bool test_heap2(void);
bool test_stl_allocator1(void);
bool test_stl_allocator2(void);
bool test_stl_heap_allocator1(void);
bool test_stl_heap_allocator2(void);
bool test_stl_heap_allocator3(void);
bool test_stl_heap_allocator4(void);
bool mem_is_zero(uint8_t* p, size_t size) {
if (p==NULL) return false;
for (size_t i = 0; i < size; ++i) {
@ -304,6 +309,11 @@ int main(void) {
CHECK("stl_allocator1", test_stl_allocator1());
CHECK("stl_allocator2", test_stl_allocator2());
CHECK("stl_heap_allocator1", test_stl_heap_allocator1());
CHECK("stl_heap_allocator2", test_stl_heap_allocator2());
CHECK("stl_heap_allocator3", test_stl_heap_allocator3());
CHECK("stl_heap_allocator4", test_stl_heap_allocator4());
// ---------------------------------------------------
// Done
// ---------------------------------------------------[]
@ -357,3 +367,61 @@ bool test_stl_allocator2(void) {
return true;
#endif
}
bool test_stl_heap_allocator1(void) {
#ifdef __cplusplus
std::vector<some_struct, mi_heap_stl_allocator<some_struct> > vec;
vec.push_back(some_struct());
vec.pop_back();
return vec.size() == 0;
#else
return true;
#endif
}
bool test_stl_heap_allocator2(void) {
#ifdef __cplusplus
std::vector<some_struct, mi_heap_destroy_stl_allocator<some_struct> > vec;
vec.push_back(some_struct());
vec.pop_back();
return vec.size() == 0;
#else
return true;
#endif
}
bool test_stl_heap_allocator3(void) {
#ifdef __cplusplus
mi_heap_t* heap = mi_heap_new();
bool good = false;
{
mi_heap_stl_allocator<some_struct> myAlloc(heap);
std::vector<some_struct, mi_heap_stl_allocator<some_struct> > vec(myAlloc);
vec.push_back(some_struct());
vec.pop_back();
good = vec.size() == 0;
}
mi_heap_delete(heap);
return good;
#else
return true;
#endif
}
bool test_stl_heap_allocator4(void) {
#ifdef __cplusplus
mi_heap_t* heap = mi_heap_new();
bool good = false;
{
mi_heap_destroy_stl_allocator<some_struct> myAlloc(heap);
std::vector<some_struct, mi_heap_destroy_stl_allocator<some_struct> > vec(myAlloc);
vec.push_back(some_struct());
vec.pop_back();
good = vec.size() == 0;
}
mi_heap_destroy(heap);
return good;
#else
return true;
#endif
}